In reply, Zuma developer PopCap Games asserts that their game is "not an exact clone", but an elaboration of Mitchell's original idea. Mitchell alleges that Zuma, one of the more popular clones, directly infringes on their intellectual property. The success of Puzz Loop led to a number of clones with identical or nearly-identical gameplay from other companies including Zuma, the Luxor series, Tumblebugs, Potpourrii, Butterfly Escape, Loco, Bonsai Blast, and Bonbon Factory. The most popular feature of Puzz Loop 2 was the two-player versus mode. Gameplay is exactly the same as its predecessor, with the player needing to deplete all the colored balls before they hit the center of the screen. Puzz Loop 2 is an arcade puzzle game by Mitchell Corporation released in 2001 on Capcom's CPS-2 hardware. The game is over once the marbles are pushed over the goal threshold. ![]() In addition, collecting bonus items attached to marbles can, for example, temporarily slow down the rate the marbles advance or cause all marbles of the same color to disappear. ![]() ![]() The marbles disappear if player matches three or more marbles of the same color. In the game, marbles of different colors roll down a spiral path towards a central goal, which the player must stop by shooting new marbles using a cannon into the oncoming ones.
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